Correspondent
tuturto
: 364
tuukka.turto.nospam@nospam.oktaeder.net
49
hpr3582 :: Rolling a new character
tuturto continues writing an example Haskell game, this time rolling a new character
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hpr3562 :: Creating a new project with Haskell and Stack
tuturto explains how to create a new haskell project and build it
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hpr3558 :: How I'm learning Haskell
tuturto talks about how she's learning Haskell
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hpr3535 :: template Haskell
turturto talks how she's using template Haskell to cut down amount of code she writes
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hpr3508 :: Differences between C# and Haskell
tuturto talks about some of the differences between C# and Haskell
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hpr3489 :: Equality of structured errors
tuturto talks about equality in Haskell
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hpr3392 :: Structured error reporting
tuturto talks about how she improved build times by breaking down error reporting to smaller parts
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hpr3081 :: Why do formal verification?
tuturto talks about testing and formal verification of software
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hpr3068 :: Keeping track of downloads in Elm
tuturto shows how to keep track of what data is being downloaded in Elm
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hpr3057 :: Formal verification with Coq
tuturto talks about formally verifying code
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hpr3020 :: Validating data in Haskell
tuturto talks about wow to validate incoming http request before acting on them
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hpr2969 :: Crewing a spaceship in Haskell
How to calculate amount of crew needed for a spaceship
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hpr2958 :: Haskell modules
tuturto talks about haskell modules
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hpr2948 :: Testing with Haskell
Introduction on HSpec and QuickCheck
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hpr2938 :: Naming pets in space game
How to use markov chains to generate names
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hpr2928 :: Building markov chains with Haskell
How to build markov chains with Haskell
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hpr2918 :: Selecting random item from weighted list
How to selected random item from weighted list using Haskell
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hpr2908 :: Modeling opinions in space game
tuturto talks about modeling opinions
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hpr2898 :: Modeling people in space game
tuturto talks how they approach modeling people in space game
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hpr2888 :: Pattern matching in Haskell
tuturto talks about one of their favourite features in Haskell
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hpr2883 :: Pass the pigs
tuturto talks about their childhood game pass the pigs
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hpr2878 :: Type classes in Haskell
tuturto explains what type classes are and how to use them
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hpr2873 :: Death Angel - Card game
Short description of Death Angel card game
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hpr2868 :: Custom data with Persistent
tuturto explains how to serialize custom data with Persistent
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hpr2858 :: Vehicle designer for a space game
tuturto talks about modeling vehicle designer for their space game
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hpr2848 :: Random numbers in Haskell
tuturto talks how to generate random numbers (and other values) in Haskell
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hpr2843 :: Afrikan Tähti (or Star of Africa)
tuturto talks about one of the most important Finnish board game ever
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hpr2838 :: Why Haskell?
tuturto tries to answer Beeza's question on why would someone want to use Haskell
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hpr2828 :: Writing Web Game in Haskell - Science, part 2
tuturto continues their explanation on simulating science in a game written in Haskell
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hpr2818 :: Writing Web Game in Haskell - Science, part 1
tuturto explains types and data they used to model science in their Haskell game
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hpr2808 :: Haskell function types
tuturto gives overview of function types in Haskell
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hpr2797 :: Writing Web Game in Haskell - Simulation at high level
tuturto gives overview of simulation in their 4x game
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hpr2788 :: Looping in Haskell
tuturto describes some loop-like constructs in Haskell
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hpr2778 :: Functor and applicative in Haskell
Brief introduction on functor and applicative patterns in Haskell and where they can be used
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hpr2768 :: Writing Web Game in Haskell - Planetary statuses
tuturto describes system for recording planetary statuses in their game
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hpr2758 :: Haskell - Data types and database actions
Brief summary of how to declare your own datatypes in Haskell and how to store data in database
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hpr2748 :: Writing Web Game in Haskell - Special events
tuturto walks through implementation of special events in web based game
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hpr2733 :: Writing Web Game in Haskell - News and Notifications
tuturto talks about the game they're writing in Haskell and convoluted news system they made.
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hpr2723 :: Using Elm in context of 4X game client
tuturto talks their decisions on structuring Elm application
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hpr2713 :: Resources in 4x game
One way to implement data types for raw resources in Haskell
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hpr2703 :: Fog of war in Yesod based game
How to implement fog of war system in turn based web game
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hpr2693 :: Getting started with web based game in Haskell and Elm
First steps in writing 4x space exploration game
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hpr2633 :: Elm - First Impressions
My first impressions on Elm programming language
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hpr2618 :: Yesod - First Impressions
tuturto talking about their first impressions of Yesod web framework
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hpr2608 :: BattleTech
Quick introduction to BattleTech tabletop game by tuturto
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hpr2598 :: Calculating planetary orbits in Haskell
tuturto talks about calculating planetary orbits
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hpr2593 :: Intro to De Bellis Antiquitatis
Short intro to tabletop wargame called DBA
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hpr2588 :: Miniature painting
tuturto rambles about how to paint miniatures while painting some toy soldiers
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hpr2524 :: General problem solver
Brief look into general problem solver system and how to use it solve simple problems